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A number of psychophysical and psychochemical "experiments" seem to allude to certain "gaps" or "incongruencies" of man's "programming". But also the techniques for shifting and throwing off kilter temporal scales, e.g., films shown in slow or fast motion or "backwards", reveal telling grids of movement, resembling strange computer games or an "automaton theater" (The Mechanical Man). This hidden determinism could immediately explain why so many figures end up being able to speak anyway or why one's hand does not fall or the "decoration" in the front of the scenes always looks so smooth.