A number of psychophysical and psychochemical "experiments" seem to
allude to certain "gaps" or "incongruencies" of man's "programming".
But also the techniques for shifting and throwing off kilter temporal scales,
e.g., films shown in slow or fast motion or "backwards", reveal telling grids
of movement, resembling strange computer games or an "automaton theater"
(The Mechanical Man). This hidden determinism could immediately explain
why so many figures end up being able to speak anyway or why one's hand
does not fall or the "decoration" in the front of the scenes always looks so smooth.